AI Insights · Timothy · April 2022
Top 5 Shooter Games Performance in Belarus Q1 2022
An overview of the top-performing shooter games in Belarus during Q1 2022, highlighting their weekly downloads, revenue, and active user trends.
The first quarter of 2022 saw notable trends in the performance of the top 5 shooter games in Belarus, based on Sensor Tower data. Here's a closer look at how these games fared in terms of weekly downloads, revenue, and active users.
Standoff 2 by AXLEBOLT LTD experienced fluctuations in its metrics. Weekly revenue peaked at approximately $61K in the first week of January but then saw a gradual decline, ending the quarter at around $6.6K. Downloads started strong at 13.5K in early January and remained relatively stable, closing the quarter at 9.7K. Active users showed a peak of 475K in mid-February, with a slight decrease to 403K by the end of March.
PUBG MOBILE from Tencent Mobile International Limited saw varying performance. Revenue reached a high of $17.4K in mid-February, dropping to $6K by mid-March. Downloads fluctuated, peaking at 13.2K in early February and stabilizing around 11K towards the end of the quarter. Active users increased from 141K at the start of January to 195K by the end of March.
Free Fire by GARENA INTERNATIONAL I PRIVATE LIMITED saw more consistent trends. Revenue was relatively low, peaking at $4.6K in late December and stabilizing around $1.8K by the end of March. Downloads showed minor fluctuations, with a high of 8.9K at the end of December and settling at 4.7K in late March. Active users peaked at 213K in late January, with a slight decline to 171K by the end of the quarter.
World of Tanks Blitz™ by WARGAMING Group Limited had a strong start in revenue, peaking at $83.6K in late December before declining to $13.7K by the end of March. Downloads started at 10.5K in early January and fluctuated slightly, ending the quarter at 5.6K. Active users peaked at 149K in mid-January but gradually decreased to 112K by the end of March.
Sniper 3D: Gun Shooting Games by Wildlife Studios showed modest performance. Revenue remained low, peaking at $499 in late January and ending at $134 in late March. Downloads saw a peak of 7.7K in late January and dropped to 2.4K by the end of March. Active users increased from 21K in late December to 33K in late January, then gradually declined to 18K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.